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Journeys of Manu Character Model and Animations

I was responsible for the 3D model,rig, and animation for the character Manu for ARA Journey's "Journeys of Manu" AR app. This app brings you through South Auckland with Manu to learn more about the Maori lunar calendar, Maramataka.
Manu was modeled in 3DS Max, rigged in Maya, and finally animated in Motionbuilder using motion capture. I also worked on the facial animation of Manu using Faceware.

Journeys of Manu for Android: https://play.google.com/store/apps/details?id=com.conical.manuexperience
Journeys of Manu for iOS: https://itunes.apple.com/nz/app/journeys-of-manu/id1445480921
Concept art by Vittorio Suhendro: https://www.artstation.com/vitz94
Textures by Marcos Merlo: https://www.artstation.com/marcosga

Journeys of Manu Facial Animation Breakdown

Promotional banner for Journeys of Manu

Promotional banner for Journeys of Manu

Pose taken from one of Manu's motion capture animations.
Textures by Marcos Merlo

Pose taken from one of Manu's motion capture animations.
Textures by Marcos Merlo

Pose taken from one of Manu's motion capture animations

Pose taken from one of Manu's motion capture animations

This was my first time creating a character with mesh based hair. I created several clump shapes and layered them until I was happy with the layout before merging them into one mesh.

This was my first time creating a character with mesh based hair. I created several clump shapes and layered them until I was happy with the layout before merging them into one mesh.

Close up of hands and feet - I always find these the most challenging to join to the rest of a character model, so I'm quite proud with how these turned out!

Close up of hands and feet - I always find these the most challenging to join to the rest of a character model, so I'm quite proud with how these turned out!

Concept art by Vittorio Suhendro

Concept art by Vittorio Suhendro