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Nathania Sum
Nathania Sum
3D Artist, Generalist, and Animator
Auckland, New Zealand

Summary

Hi, I’m Nat! I am a skilled 3D animator and generalist who is passionate about the future of the games industry locally and further afield, as well as the impact of games and technology in our daily lives.

Skills

3D Animation3D Modeling3D PrintingCharacter ModelingCreature ModelingEnvironment ModelingFacial Rigging & AnimationLow-poly ModelingMotion CaptureParticle EffectsProp ModelingCharacter Animation

Software proficiency

MotionBuilder
MotionBuilder
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Maya
Maya
3ds Max
3ds Max
Unity
Unity
Faceware
Faceware
Cortex
Cortex
3DCoat
3DCoat
After Effects
After Effects
Illustrator
Illustrator
InDesign
InDesign

Reel

Productions

    • Video Game
      Wanderer: The Fragments of Fate
    • Year
      2025
    • Role
      Animation Lead/Motion Capture Director
    • Company
      Mighty Eyes
    • Video Game
      Wanderer VR
    • Year
      2022
    • Role
      3D Animator and Artist
    • Company
      Wanderer
    • Video Game
      The Green Fairy VR
    • Year
      2021
    • Role
      Animator
    • Company
      Conical Interactive

Experience

  • Animation Lead and Motion Capture Director at Mighty Eyes
    Auckland, NZ
    September 2022 - December 2024

    I am currently the Animation and Motion Capture lead at Mighty Eyes, working on Wanderer: The Fragments of Fate.

    Within this role I oversee and direct our mocap shoots and facial capture, as well as work closely with the development team on more technical animation solutions within Unreal Engine 5. I lead a team of 2 other junior animators to create highly polished animations.

  • 3D Generalist at SkillsVR
    Auckland, NZ
    August 2021 - September 2022

    I was a 3D Generalist with SkillsVR, who create VR training and gamified learning outcomes for businesses.

    As a 3D Generalist I worked across all areas of the asset and character creation pipelines, specifically environment and asset creation, as well as more technical integration support and animation support within Unity and Blender.

  • 3D Animator and Artist at Wanderer
    Auckland, NZ
    September 2019 - July 2021

    I was the lead 3D animator and mocap director for Wanderer, a VR story driven time travel adventure game.

    Primarily I focused on the character animation pipeline, using Rokoko Smartsuits for body capture and Unreal Livelink with Apple ARKit for facial capture. I worked with motion capture animation, as well as keyframe animation for non-human and creature animation using Motionbuilder and Maya. I worked closely with developers on animation integration in UE4 with our character locomotion system.

    I also worked within the art team in a generalist capacity, such as rigging touchups and blendshape creation, as well as UV remapping and collision creation.

  • 3D Art Generalist at Conical Studios
    Auckland, New Zealand
    October 2016 - May 2019

    I have worked with a wide variety of softwares and skills for B2B apps and games in AR and VR. At Conical I worked on all aspects of the 3D pipeline, from modeling and rigging through to animating - pose to pose animation as well as motion capture and facial capture. I am proficient working with front end Unity development, I have also done minor work as a technical artist in Unity.

    To date I have worked on 10 mobile apps, both AR and VR, as well as 3 VR experiences developed in both Unity and Unreal.

  • Lead 3D and Graphic Designer at Perfit
    Auckland, New Zealand
    March 2016 - September 2016

    I was the lead 3D and graphic designer for the startup Perfit, a small team looking at revolutionizing the way we buy clothes online. I took real world body measurements to create base 3D avatars, body morphers to customise the avatars, and worked on rigging, texturing, and skinning. I also utilized Adobe's Creative Suite to create promotional videos and images for Perfit.

  • Generalist Design Intern at BigLittleBang
    Auckland, New Zealand
    January 2014 - March 2014

    I worked with BigLittleBang's artists on their children's MMORPG Star86 to create prop and environment assets.