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SkillsVR Props

Here are a few small props I worked on at SkillsVR. I've been getting more comfortable using Substance Painter for texturing, as well as working quickly for assets that require a fast turnaround. The secateurs and loppers are tools that will be close to player's faces in VR, so I was able to sneak a bit more detail in. All assets are created for experiences designed for Pico 3 and Oculus headsets.

Asset retexture, and slight mesh updates

Asset retexture, and slight mesh updates

Asset retexture and optimization

Asset retexture and optimization