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C.H.I.P. Character Model and Animations

C.H.I.P. is a quirky and inquisitive character for a VR project created for VR Studio. C.H.I.P. was heavily inspired by robots such as Short Circuit and WALL-E.
For this project I was responsible for the character model and rig in 3DSMax, hand animation for C.H.I.P. in Motionbuilder, and the front end development and animation interactions in Unity.

Concept art by Vittorio Suhendro: https://twitter.com/vitz_art
Textures and shaders by Marcos Merlo: https://www.artstation.com/marcosga

Work in progress shots from the animated overview of VR Studio rendered in Unreal, and from the VR tutorial experience created in Unity.

Renders of C.H.I.P. in Unity. We used custom shaders for his eyes and screen

Renders of C.H.I.P. in Unity. We used custom shaders for his eyes and screen

Textures by Marcos Merlo

Textures by Marcos Merlo

It was fun to take a break from rigged characters and work on a hard surface character for this project with rigid ball and hinge joints.

It was fun to take a break from rigged characters and work on a hard surface character for this project with rigid ball and hinge joints.