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GUST Artwork and Animations

I've been working on a small project with my friend whilst between full-time work! I really challenged myself with this project by deciding to switch over to Blender 2.8 to create the creatures for GUST. We're planning to release GUST for mobile so I tried to keep to a tight and low polycount.

I created the character mesh in 3DSMax and rigged in Maya - we tested some animations for Mixamo for this version

I created the character mesh in 3DSMax and rigged in Maya - we tested some animations for Mixamo for this version

Simple walk cycle - It was interesting to animate birds considering their "knees" bend the opposite direction. I set up IK controls for the wings and legs to aid this.
This was my first time experimenting with animation in Blender.

Simple walk cycle - It was interesting to animate birds considering their "knees" bend the opposite direction. I set up IK controls for the wings and legs to aid this.
This was my first time experimenting with animation in Blender.

We ran out of time to animate this big bird, but I based the design off peacocks.

We ran out of time to animate this big bird, but I based the design off peacocks.