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OKE Character Model and Animations

I created the OKE model, rig, and animations for OKE Charity's AR mobile gardening app. OKE was created to help bring primary school students and their families through 12 weeks of gardening in Autumn. This app was created as a proof of concept for the full app, which went live in 2019.

Textures and concepts by Vittorio Suhendro: https://www.artstation.com/vitz94

OKE AR App for Android: https://play.google.com/store/apps/details?id=com.conical.okev1
OKE AR App for iOS: https://itunes.apple.com/nz/app/oke/id1355528209

As OKE has a lot of spoken dialogue in the app, we reduced time spent on facial animation by projecting 2D lipsync animations to a plane over her mouth in Unity using Rogo Digital

Textures by Vittorio Suhendro

Textures by Vittorio Suhendro

It was difficult bringing OKE's large eyes and chibi look to a 3D model, whilst also maintaining a nice face shape. Her fingers are rigged to one bone, making it move like a mitten!

It was difficult bringing OKE's large eyes and chibi look to a 3D model, whilst also maintaining a nice face shape. Her fingers are rigged to one bone, making it move like a mitten!

Concept art by Vittorio Suhendro

Concept art by Vittorio Suhendro